![]() To make it work, the warrior may have to focus more on dodge/block rather than armour. «Riposte» – will upgrade the Guardian to an Angel, demolishing all that could still move after the Guardian’s sweeping Vigilance attacks.With «Vigilance», you should be able to skip at least one attack each turn. «Untouchable» – useful if the warrior is low on defensive skills and couldn’t get the leaf enchantment or Aid.This build may require someone in the team to have the ability to rescue the warrior when things go wrong, such as Flashcone, Treecall or Aid, for example. The risk is it may bring the warrior into reach of a group of (unseen) enemies, while the cost is the warrior may lose team synergies (walling, flanking, archery, etc.) Another drawback is that it doesn’t work well in case of retreat. ![]() It is powerful but not without risk or cost. «Sentinel» added to the Guardian build enables the warrior to lunge towards the enemies one after another more aggressively. Knock-back weapons are usually not preferred if the plan is to finish up all the enemies with a flanking rogue, but it may work wonders with Vigilance in case of retreat. «Water» refunds a used action point in your turn, which is not going to work with Vigilance. «Stone» shredding armour is fine but it might not be necessary if you have armour ignoring hunters finishing off the rest.Otherwise, consider «Broadswipe» that deals bonus damage to ALL enemies within range. You may switch from Leaf enchanted weapon to Fire enchanted weapon after you build up enough hp shield. «Fire» can clean up those 2-HP annoying thingies without losing precious action points. ![]() It’s a good safeguard to stack a few before entering the major confrontation.
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